Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 | 1 | -0/+3 | |
* | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl | 2011-09-21 | 1 | -6/+7 | |
* | Digging animation | Kahrl | 2011-09-20 | 1 | -8/+11 | |
* | Wielded tool updates, leaves and glass work now | Kahrl | 2011-09-19 | 1 | -1/+6 | |
* | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl | 2011-09-19 | 1 | -2/+3 | |
* | Added sprite extruder | Kahrl | 2011-09-19 | 1 | -2/+64 | |
* | This looks more like MC view bobbing, but still not even close | Kahrl | 2011-09-18 | 1 | -2/+2 | |
* | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl | 2011-09-15 | 1 | -2/+13 | |
* | View bobbing is slower in the water. | Kahrl | 2011-09-15 | 1 | -0/+2 | |
* | Implemented view bobbing (testing simple lemniscate shape) | Kahrl | 2011-09-08 | 1 | -6/+7 | |
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl | 2011-09-08 | 1 | -0/+141 |