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* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-221-0/+37
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-221-15/+7
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-3/+18
* Removed a single outdated comment in client.cppPerttu Ahola2011-05-091-2/+0
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-231-2/+2
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-224/+116
* fixed warnings reported by cppcheckPerttu Ahola2011-04-111-1/+2
* new object systemPerttu Ahola2011-04-101-2/+27
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+42
* Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-061-1/+2
* Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-061-2/+3
* Chests work now!Perttu Ahola2011-04-041-0/+41
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-0/+34
* Node metadata frameworkPerttu Ahola2011-04-041-3/+2
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-131/+337
* Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-031-0/+29
* commit before some more radical changesPerttu Ahola2011-04-031-32/+9
* Removed lua stuffPerttu Ahola2011-04-031-6/+0
* commit before some radical changesPerttu Ahola2011-04-021-77/+83
* mapgen work-in-progressPerttu Ahola2011-03-021-4/+7
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+4
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-241-0/+5
* mainly work on object scripting apiPerttu Ahola2011-02-231-17/+4
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-211-1/+4
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-44/+114
* now it works nicelyPerttu Ahola2011-02-111-1/+1
* bug-fixin'Perttu Ahola2011-02-081-2/+3
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-0/+1
* Tweaking aroundPerttu Ahola2011-01-251-4/+4
* OMG! Main Menu!Perttu Ahola2011-01-231-2/+2
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-151-3/+3
* removed Client::isFetchingBlocksPerttu Ahola2011-01-071-19/+0
* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-291-1/+1
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-291-31/+36
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-271-23/+11
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-7/+2
* new viewing range updater algorithmPerttu Ahola2010-12-261-1/+1
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-241-1/+6
* base stuff for item->object conversionPerttu Ahola2010-12-241-86/+37
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-231-155/+107
* fixed crack animation timing in clientPerttu Ahola2010-12-231-0/+4
* crafting system!Perttu Ahola2010-12-221-0/+18
* some work-in-progressPerttu Ahola2010-12-221-8/+1
* organizing stuff.Perttu Ahola2010-12-211-2/+2
* Cracking blocks while diggingPerttu Ahola2010-12-211-72/+16
* working time-of-day sending from server to clientPerttu Ahola2010-12-201-45/+33
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-2/+9
* day/night working client sidePerttu Ahola2010-12-191-19/+113
* before daynight mesh cachePerttu Ahola2010-12-181-1/+31
* before adding day/night lightingPerttu Ahola2010-12-181-5/+64