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* fix 3d model mesh leaksapier2013-04-071-2/+23
* Fix nick completionPilzAdam2013-04-051-11/+2
* Allow spawning particles from the server, from luaJeija2013-03-231-0/+83
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-52/+50
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Improved Player PhysicsMirceaKitsune2013-02-141-0/+20
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-0/+2
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-0/+14
* Fix 'longjmp causes uninitialized stack frame' in cURLPilzAdam2012-12-261-0/+1
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-171-18/+20
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-161-42/+177
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-021-2/+16
* ShaderSource and silly example shadersKahrl2012-12-021-0/+10
* Add setting preload_item_visualsPerttu Ahola2012-12-021-0/+13
* On-demand item meshes and texturesPerttu Ahola2012-12-021-6/+2
* Modify some client log message levelsPerttu Ahola2012-12-021-8/+8
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-1/+10
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-261-0/+1
* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-261-4/+5
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-251-5/+5
* A bunch of fixesMirceaKitsune2012-11-251-4/+4
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-251-10/+14
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-251-0/+19
* Detached inventoriesPerttu Ahola2012-07-241-0/+34
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+23
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+10
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+0
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Implement sign using form field protocolPerttu Ahola2012-06-031-23/+13
* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-191-1/+10
* Allow looping of local and positional soundsPerttu Ahola2012-04-081-2/+2
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-0/+15
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-39/+1
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-251-2/+2
* Almost support loading sounds from serverPerttu Ahola2012-03-251-100/+106
* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-60/+69
* Cache textures by checksumJonathan Neuschäfer2012-03-251-68/+50
* Lua API for playing soundsPerttu Ahola2012-03-241-1/+110
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+7
* c55sound continuedPerttu Ahola2012-03-241-2/+4
* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+5
* Profiler graphPerttu Ahola2012-03-211-1/+6
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-22/+35
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-151-32/+0
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-83/+131
* Chat console, including a number of rebases and modifications.Kahrl2012-03-101-1/+48
* Initial directory structure reworkPerttu Ahola2012-03-101-1/+1