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* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-1/+1
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-191-1/+1
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-191-2/+5
* Add function to get server info.red-0012017-05-041-4/+4
* Sound API: Add fading soundsBrandon2017-05-031-0/+1
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-291-19/+14
* Fix Travis/unittest broken since b662a45SmallJoker2017-04-291-2/+2
* Clean up getTime helpersShadowNinja2017-04-281-3/+3
* Fix #5655 (#5658)red-0012017-04-261-9/+0
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Player data to Database (#5475)Loïc Blot2017-04-231-1/+1
* Soft node overlay (#5186)Dániel Juhász2017-04-211-6/+10
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-1/+1
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-171-167/+11
* Android progressbar fix (#5601)Loïc Blot2017-04-161-6/+8
* LocalPlayer api luaVincent Glize2017-04-081-1/+3
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-081-0/+4
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-011-5/+5
* Add mesh generation delaynumber Zero2017-03-261-1/+8
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-191-2/+35
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-171-6/+1
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-0/+1
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-161-11/+15
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-161-1/+42
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-1/+9
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-131-0/+5
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-131-4/+40
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-131-0/+1
* [CSM] Add client-sided chat commands (#5092)red-0012017-03-131-5/+1
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-131-3/+3
* [CSM] Client side moddingLoic Blot2017-03-131-10/+35
* Remove client-side chat prediction. (#5055)red-0012017-01-171-4/+7
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-1/+1
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-38/+1
* Breath cheat fix: server sideLoic Blot2017-01-011-3/+8
* View range: Set maximum to 4000 nodesRogier2016-12-121-1/+2
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-111-2/+3
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-031-2/+2
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-18/+34
* Add control information to player interacts (#4685)raymoo2016-11-121-19/+33
* Environment cleanupLoic Blot2016-10-091-9/+5
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-14/+7
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-1/+1
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-6/+3
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-2/+2
* Use the standard to_string() functions for C++11 (#4279)Rogier-52016-08-111-1/+1
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-101-1/+1
* Add option to not send pre v25 init packetest312016-03-151-21/+33
* Much better API for auth.{cpp, h}est312016-03-151-15/+11
* Add options for screenshot format and qualityDiego Martinez2016-03-121-2/+5