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* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-251-10/+14
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-251-0/+19
* Detached inventoriesPerttu Ahola2012-07-241-0/+34
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+23
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-191-0/+10
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+0
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Implement sign using form field protocolPerttu Ahola2012-06-031-23/+13
* Log more stuff in Client::afterContentReceived()Perttu Ahola2012-05-191-1/+10
* Allow looping of local and positional soundsPerttu Ahola2012-04-081-2/+2
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-0/+15
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-291-39/+1
* Switch sound randomizer postfixes from N.ogg to .N.oggPerttu Ahola2012-03-251-2/+2
* Almost support loading sounds from serverPerttu Ahola2012-03-251-100/+106
* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-60/+69
* Cache textures by checksumJonathan Neuschäfer2012-03-251-68/+50
* Lua API for playing soundsPerttu Ahola2012-03-241-1/+110
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+7
* c55sound continuedPerttu Ahola2012-03-241-2/+4
* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+5
* Profiler graphPerttu Ahola2012-03-211-1/+6
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-22/+35
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-151-32/+0
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-83/+131
* Chat console, including a number of rebases and modifications.Kahrl2012-03-101-1/+48
* Initial directory structure reworkPerttu Ahola2012-03-101-1/+1
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-051-0/+10
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+40
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-221-4/+3
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-171/+90
* Add missing checks to texture cachingPerttu Ahola2012-01-041-2/+15
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-021-1/+1
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-021-0/+181
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-0/+29
* Fix player double damagePerttu Ahola2011-12-021-1/+3
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-011-283/+0
* Player-is-SAO WIPPerttu Ahola2011-12-011-1/+4
* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ...Perttu Ahola2011-12-011-5/+20
* CraftItem rework and Lua interfaceKahrl2011-11-291-77/+57
* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+5
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-291-10/+0
* Node definition namesPerttu Ahola2011-11-291-1/+8
* Cut down content transfer verbosityPerttu Ahola2011-11-291-5/+3
* Improve loading screen and protocolPerttu Ahola2011-11-291-34/+59
* Node definitions transferPerttu Ahola2011-11-291-1/+27
* Properly update textures in node definitionsPerttu Ahola2011-11-291-7/+16
* Sending of textures WIPPerttu Ahola2011-11-291-0/+57
* Tool definition transfer to clientPerttu Ahola2011-11-291-1/+18