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Server-optimized Minetest 5.6.0
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client.cpp
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Author
Age
Files
Lines
*
Finalize init packets and enable protocol v25
est31
2015-05-16
1
-2
/
+3
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
1
-12
/
+122
*
Refactor around translatePassword
est31
2015-04-17
1
-2
/
+2
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
1
-2
/
+2
*
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-07
1
-2
/
+2
*
Change screenshot filename to one likely to work on all modern filesystems
Craig Robbins
2015-04-06
1
-2
/
+2
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
1
-1
/
+0
*
Clean scaling pre-filter for formspec/HUD.
Aaron Suen
2015-04-01
1
-0
/
+6
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
1
-16
/
+8
*
Change format of screenshot names
Craig Robbins
2015-03-31
1
-16
/
+34
*
Clean up and tweak build system
ShadowNinja
2015-03-27
1
-4
/
+4
*
Change filename of screenshots to something more human readable
Craig Robbins
2015-03-25
1
-6
/
+15
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
1
-38
/
+59
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
1
-4
/
+43
*
client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot
2015-03-13
1
-1
/
+2
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
1
-79
/
+74
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
1
-2
/
+2
*
Fix memleak pointed by issue #2439.
Loic Blot
2015-03-08
1
-2
/
+2
*
Fix unitialized data when creating TOSERVER_INIT packet
Loic Blot
2015-03-08
1
-0
/
+2
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
1
-18
/
+22
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
1
-36
/
+24
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
1
-2
/
+2
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
1
-10
/
+13
*
Fix some memory leaks on packet sending.
Loic Blot
2015-02-21
1
-0
/
+1
*
Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
1
-4
/
+4
*
Remove old comment from Network Rework Patch 2/4
Loic Blot
2015-02-17
1
-16
/
+0
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
1
-1399
/
+198
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-1
/
+2
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
1
-2
/
+1
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
1
-1
/
+2
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
1
-856
/
+923
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
1
-1
/
+1
*
Fix local map saving when joining a local server from the server tab
Craig Robbins
2015-01-31
1
-30
/
+42
*
Fix memory leaks due to messed up memory handling for particles as well as th...
sapier
2015-01-09
1
-0
/
+6
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
1
-64
/
+66
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
1
-5
/
+18
*
Fix missing call to std::ostringstream::str
ShadowNinja
2014-12-12
1
-2
/
+2
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
1
-2
/
+2
*
Fix lighting artifacts (Issue #1887).
RealBadAngel
2014-12-08
1
-9
/
+4
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
1
-1
/
+3
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
1
-4
/
+5
*
Implement proper font handling
sapier
2014-11-30
1
-3
/
+3
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
1
-1
/
+3
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
1
-0
/
+39
*
Speed up removing a node (less block mesh updates).
RealBadAngel
2014-11-08
1
-6
/
+5
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
1
-0
/
+4
*
Various uninitialised variable fixes
Craig Robbins
2014-10-19
1
-0
/
+1
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
1
-1
/
+1
*
Simplify player modification checks
ShadowNinja
2014-10-01
1
-3
/
+1
*
Split settings into seperate source and header files
ShadowNinja
2014-09-21
1
-8
/
+9
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