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* Recalculate normals for cached meshes.RealBadAngel2014-10-211-0/+4
* Various uninitialised variable fixesCraig Robbins2014-10-191-0/+1
* Add meshnode drawtype.RealBadAngel2014-10-181-1/+1
* Simplify player modification checksShadowNinja2014-10-011-3/+1
* Split settings into seperate source and header filesShadowNinja2014-09-211-8/+9
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-211-4/+30
* Node highlighting.RealBadAngel2014-09-171-4/+14
* Move #includes from version.h to version.cppKahrl2014-08-101-2/+2
* Add support for Android 2.3+sapier2014-06-291-1/+0
* Unite nodes shaders.RealBadAngel2014-06-151-2/+2
* Add support for interlaced polarized 3d screenssapier2014-05-181-6/+5
* Send max number of characters instead of asserting in case of too long chat m...sapier2014-05-111-2/+4
* Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier2014-05-111-1/+1
* Fix heart + bubble bar size on different texture packssapier2014-05-071-0/+9
* Add hack to avoid 2s startup delay on local gamessapier2014-05-021-13/+16
* Add download rate to media progress bar (non http mode only!)sapier2014-04-291-0/+12
* Use integers instead of float valuesBlockMen2014-04-121-4/+4
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-0/+11
* Add third person viewBlockMen2014-04-121-0/+14
* Add support for named threads (atm linux only)sapier2014-04-091-1/+3
* Cleanup client init states by bumping protocol versionsapier2014-04-081-24/+33
* Pass arguments by referenceSelat2014-03-121-2/+2
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-1/+1
* Remove lots of dead codesapier2014-02-071-417/+251
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-0/+14
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-011-0/+19
* Add propper client initializationsapier2014-01-311-17/+1
* New HUD element - waypoint.RealBadAngel2014-01-261-0/+9
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-131-0/+10
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-101-6/+6
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-2/+16
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-061-23/+33
* Remove an unused function and include from client.cppPilzAdam2013-12-151-9/+0
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-151-4/+3
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-131-230/+83
* Cleanup jthread and fix win32 buildsapier2013-12-011-7/+6
* Add minetest.swap_nodeNovatux2013-11-301-3/+9
* Correct useragent in http queriesproller2013-11-061-0/+2
* Always use builtin JThread librarykwolekr2013-09-151-1/+1
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-051-0/+4
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-2/+1
* Weather backward compatibilityproller2013-08-021-4/+5
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-2/+30
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-131-1/+1
* When server sends late media, log to errorstream instead of crashing.Kahrl2013-07-071-9/+24
* Don't rebuild the dummy shader (less SourceShaderCache warning spam)Kahrl2013-07-051-0/+1
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-021-11/+0
* Add support for IPv6proller2013-06-231-2/+3
* Add drowningPilzAdam2013-06-191-0/+7
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-261-0/+17