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* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-1/+1
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-38/+1
* Breath cheat fix: server sideLoic Blot2017-01-011-3/+8
* View range: Set maximum to 4000 nodesRogier2016-12-121-1/+2
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-111-2/+3
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-031-2/+2
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-18/+34
* Add control information to player interacts (#4685)raymoo2016-11-121-19/+33
* Environment cleanupLoic Blot2016-10-091-9/+5
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-14/+7
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-081-1/+1
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-6/+3
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-2/+2
* Use the standard to_string() functions for C++11 (#4279)Rogier-52016-08-111-1/+1
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-101-1/+1
* Add option to not send pre v25 init packetest312016-03-151-21/+33
* Much better API for auth.{cpp, h}est312016-03-151-15/+11
* Add options for screenshot format and qualityDiego Martinez2016-03-121-2/+5
* Remove preload_item_visuals codeRealBadAngel2016-02-211-23/+0
* Move object nametags to cameraRealBadAngel2016-02-181-0/+1
* Use vertices with tangents only when its needed.RealBadAngel2016-02-151-1/+5
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-2/+2
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-12/+0
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-021-0/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-10/+10
* Fix some SRP issuesest312015-09-301-2/+4
* Hide minimap if it has been disabled by serverest312015-09-011-0/+1
* Change i++ to ++iDavid Jones2015-08-251-6/+6
* Clean up threadingShadowNinja2015-08-231-10/+10
* Add count based unload limit for mapblocksest312015-08-131-2/+3
* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-021-4/+6
* Fixed minimap memory leakBřetislav Štec2015-07-271-4/+3
* Fix srp.cpp:815 leakest312015-07-271-1/+1
* Optional reconnect functionalityest312015-07-231-0/+1
* Display an access denied message when client detects a server timeoutKahrl2015-07-171-4/+9
* Clean-up Minimap codekwolekr2015-07-081-4/+10
* Client: better m_proto_ver initialisationest312015-07-071-0/+1
* Add UpdateThread and use it for minimap and mesh threadsest312015-06-291-25/+12
* Add minimap featureRealBadAngel2015-06-271-14/+21
* Return to ignoreest312015-06-241-0/+1
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-191-16/+15
* Add texture overridingrubenwardy2015-05-191-0/+3
* Finalize init packets and enable protocol v25est312015-05-161-2/+3
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-12/+122
* Refactor around translatePasswordest312015-04-171-2/+2
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-161-2/+2
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-071-2/+2
* Change screenshot filename to one likely to work on all modern filesystemsCraig Robbins2015-04-061-2/+2
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-0/+6