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* Improve loading screen and protocolPerttu Ahola2011-11-291-2/+16
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* Properly update textures in node definitionsPerttu Ahola2011-11-291-7/+6
* GameDef compilesPerttu Ahola2011-11-291-11/+15
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-19/+19
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-201-5/+5
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-171-0/+2
* Handle death and respawn betterPerttu Ahola2011-10-151-1/+9
* Improve mobv2Perttu Ahola2011-10-151-1/+1
* mobv2Perttu Ahola2011-10-151-10/+0
* Added sprite extruderKahrl2011-09-191-1/+0
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-081-0/+1
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| * Display which tool the player is holdingJacobF2011-09-071-0/+1
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-3/+1
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-15/+5
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* Change way commands are displayed in chat windowGiuseppe Bilotta2011-08-221-0/+6
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-111-0/+2
* Keep track of player itemGiuseppe Bilotta2011-08-111-1/+3
* Refactor player's eye position codingGiuseppe Bilotta2011-08-111-1/+3
* made screen go slightly blue when underwaterPerttu Ahola2011-07-011-0/+9
* map unloading is now a whole lot betterPerttu Ahola2011-06-271-1/+2
* even more code refactoringPerttu Ahola2011-06-261-108/+10
* farmesh is now usable.Perttu Ahola2011-06-181-0/+2
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-291-0/+6
* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-221-0/+2
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-201-0/+9
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-211-50/+29
* new object systemPerttu Ahola2011-04-101-0/+1
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-081-0/+8
* Chests work now!Perttu Ahola2011-04-041-1/+8
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-041-0/+1
* Node metadata frameworkPerttu Ahola2011-04-041-1/+1
* Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-041-25/+144
* commit before some more radical changesPerttu Ahola2011-04-031-1/+3
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-281-0/+5
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-211-31/+2
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-261-0/+35
* old water removed, some fixes here and therePerttu Ahola2011-01-171-4/+8
* removed Client::isFetchingBlocksPerttu Ahola2011-01-071-3/+0
* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-261-3/+1
* new viewing range updater algorithmPerttu Ahola2010-12-261-1/+1
* base stuff for item->object conversionPerttu Ahola2010-12-241-33/+1
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-231-11/+28
* fixed crack animation timing in clientPerttu Ahola2010-12-231-0/+9
* crafting system!Perttu Ahola2010-12-221-0/+1
* Cracking blocks while diggingPerttu Ahola2010-12-211-5/+20
* working time-of-day sending from server to clientPerttu Ahola2010-12-201-3/+2
* added dedicated server build without irrlichtPerttu Ahola2010-12-191-2/+13
* day/night working client sidePerttu Ahola2010-12-191-21/+19
* before daynight mesh cachePerttu Ahola2010-12-181-1/+7