index
:
hax-minetest-server.git
master
Server-optimized Minetest 5.6.0
Test_User
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
client.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Change way commands are displayed in chat window
Giuseppe Bilotta
2011-08-22
1
-0
/
+6
*
Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
1
-0
/
+2
*
Keep track of player item
Giuseppe Bilotta
2011-08-11
1
-1
/
+3
*
Refactor player's eye position coding
Giuseppe Bilotta
2011-08-11
1
-1
/
+3
*
made screen go slightly blue when underwater
Perttu Ahola
2011-07-01
1
-0
/
+9
*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
1
-1
/
+2
*
even more code refactoring
Perttu Ahola
2011-06-26
1
-108
/
+10
*
farmesh is now usable.
Perttu Ahola
2011-06-18
1
-0
/
+2
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
1
-0
/
+6
*
Added the ability to change your password (via pause menu)
Ciaran Gultnieks
2011-05-22
1
-0
/
+2
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
1
-0
/
+9
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
1
-50
/
+29
*
new object system
Perttu Ahola
2011-04-10
1
-0
/
+1
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
1
-0
/
+8
*
Chests work now!
Perttu Ahola
2011-04-04
1
-1
/
+8
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
1
-0
/
+1
*
Node metadata framework
Perttu Ahola
2011-04-04
1
-1
/
+1
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
1
-25
/
+144
*
commit before some more radical changes
Perttu Ahola
2011-04-03
1
-1
/
+3
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
1
-0
/
+5
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
1
-31
/
+2
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
1
-0
/
+35
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
1
-4
/
+8
*
removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07
1
-3
/
+0
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
1
-3
/
+1
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
1
-1
/
+1
*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
1
-33
/
+1
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
1
-11
/
+28
*
fixed crack animation timing in client
Perttu Ahola
2010-12-23
1
-0
/
+9
*
crafting system!
Perttu Ahola
2010-12-22
1
-0
/
+1
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
1
-5
/
+20
*
working time-of-day sending from server to client
Perttu Ahola
2010-12-20
1
-3
/
+2
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
1
-2
/
+13
*
day/night working client side
Perttu Ahola
2010-12-19
1
-21
/
+19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
1
-1
/
+7
*
before adding day/night lighting
Perttu Ahola
2010-12-18
1
-1
/
+1
*
tinkering around
Perttu Ahola
2010-12-14
1
-1
/
+1
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
1
-5
/
+1
*
license stuff
Perttu Ahola
2010-11-29
1
-0
/
+19
*
fixed face updating slowness bug
Perttu Ahola
2010-11-29
1
-0
/
+1
*
Working version before block send priorization update
Perttu Ahola
2010-11-27
1
-0
/
+2
*
Initial files
Perttu Ahola
2010-11-27
1
-0
/
+272