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* Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot2015-03-131-2/+2
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-131-2/+2
* Clean up database API and save the local map on an intervalShadowNinja2015-03-061-3/+3
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-051-1/+1
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-051-2/+2
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-161-47/+47
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins2015-02-111-2/+1
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins2015-02-111-1/+2
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-101-1/+51
* Fix local map saving when joining a local server from the server tabCraig Robbins2015-01-311-2/+8
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-16/+16
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-091-0/+3
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-0/+3
* Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins2014-12-011-2/+2
* Fix client "double saving" simple singleplayer local mapsCraig Robbins2014-11-261-0/+1
* Add (optional) client-side saving of server map to disksfan52014-11-191-0/+6
* Recalculate normals for cached meshes.RealBadAngel2014-10-211-0/+1
* Allow taking screenshots of formspecs and move message to chatBlockMen2014-09-211-0/+2
* Node highlighting.RealBadAngel2014-09-171-0/+5
* Fix heart + bubble bar size on different texture packssapier2014-05-071-0/+2
* Add download rate to media progress bar (non http mode only!)sapier2014-04-291-0/+2
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-191-1/+2
* Cleanup client init states by bumping protocol versionsapier2014-04-081-8/+13
* Pass arguments by referenceSelat2014-03-121-2/+2
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+4
* Remove lots of dead codesapier2014-02-071-3/+0
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-011-0/+5
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-011-1/+7
* New HUD element - waypoint.RealBadAngel2014-01-261-0/+2
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-131-0/+2
* Make MutexQueue use jsemaphore for signalingsapier2014-01-101-0/+8
* Create new instance of mesh every time it's required (Solves #703)Perttu Ahola2014-01-061-0/+4
* Replace SimpleThread by JThread now implementing same featuressapier2013-12-151-1/+1
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-131-52/+15
* Add minetest.swap_nodeNovatux2013-11-301-1/+1
* Always use builtin JThread librarykwolekr2013-09-151-1/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-3/+52
* Remove farmeshKahrl2013-08-131-1/+0
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-0/+1
* Add support for IPv6proller2013-06-231-1/+2
* Add drowningPilzAdam2013-06-191-0/+1
* Add progress bar to item visuals preloadingZeg92013-05-131-1/+1
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-6/+1
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-1/+6
* Added offset support for HUD itemsDiego Martínez2013-04-231-0/+1
* Added support for alignment in HUD itemsDiego Martínez2013-04-231-0/+1
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-14/+14
* Lua HUDJonathon Anderson2013-04-181-1/+25
* Fix nick completionPilzAdam2013-04-051-1/+1