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* Add particlesJeija2013-01-141-0/+1
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-0/+1
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-1/+5
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-171-1/+1
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-161-5/+31
* ShaderSource and silly example shadersKahrl2012-12-021-0/+4
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-0/+3
* Detached inventoriesPerttu Ahola2012-07-241-0/+4
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Implement sign using form field protocolPerttu Ahola2012-06-031-2/+3
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-12/+8
* Almost support loading sounds from serverPerttu Ahola2012-03-251-0/+3
* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-9/+8
* Cache textures by checksumJonathan Neuschäfer2012-03-251-0/+5
* Lua API for playing soundsPerttu Ahola2012-03-241-0/+9
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+6
* c55sound continuedPerttu Ahola2012-03-241-1/+3
* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+1
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-4/+5
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-151-20/+5
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-8/+20
* Chat console, including a number of rebases and modifications.Kahrl2012-03-101-23/+4
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+2
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-19/+10
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-021-0/+1
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-1/+4
* CraftItem rework and Lua interfaceKahrl2011-11-291-5/+12
* Crafting definition in scriptsPerttu Ahola2011-11-291-0/+2
* Node definition namesPerttu Ahola2011-11-291-1/+1
* Improve loading screen and protocolPerttu Ahola2011-11-291-2/+16
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-291-0/+1
* Properly update textures in node definitionsPerttu Ahola2011-11-291-7/+6
* GameDef compilesPerttu Ahola2011-11-291-11/+15
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-291-19/+19
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-201-5/+5
* Display RTT (round trip time, ping) on client status textPerttu Ahola2011-10-171-0/+2
* Handle death and respawn betterPerttu Ahola2011-10-151-1/+9
* Improve mobv2Perttu Ahola2011-10-151-1/+1
* mobv2Perttu Ahola2011-10-151-10/+0
* Added sprite extruderKahrl2011-09-191-1/+0
* attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something ...Kahrl2011-09-081-0/+1
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| * Display which tool the player is holdingJacobF2011-09-071-0/+1
* | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-081-3/+1
* | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-071-15/+5
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* Change way commands are displayed in chat windowGiuseppe Bilotta2011-08-221-0/+6
* Clients inform server on wielded itemGiuseppe Bilotta2011-08-111-0/+2