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* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-1/+0
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-6/+7
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-211-0/+8
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-2/+1
* Add function to get server info.red-0012017-05-041-3/+13
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-021-0/+1
* Sound API: Add fading soundsBrandon2017-05-031-0/+1
* Add clouds APIBen Deutsch2017-04-301-0/+11
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-291-1/+2
* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-291-0/+2
* Fix #5655 (#5658)red-0012017-04-261-2/+0
* Player data to Database (#5475)Loïc Blot2017-04-231-2/+2
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-221-3/+0
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-1/+1
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-171-81/+2
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-011-0/+1
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-261-1/+1
* Add mesh generation delaynumber Zero2017-03-261-1/+2
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-191-1/+11
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-171-2/+0
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-161-12/+9
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-161-0/+6
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-0/+2
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-131-0/+1
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-131-1/+2
* [CSM] Add local formspecs. (#5094)red-0012017-03-131-0/+6
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-131-5/+11
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-131-0/+2
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-131-0/+5
* [CSM] Client side moddingLoic Blot2017-03-131-0/+10
* Add particle animation, glowsfan52017-01-181-0/+5
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-9/+8
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-8/+0
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-141-18/+0
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-151-0/+18
* Attached particle spawnersraymoo2016-10-131-0/+1
* Environment cleanupLoic Blot2016-10-091-1/+4
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-1/+0
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-061-3/+3
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-3/+3
* Client: disable pre v25 init sending by defaultest312016-08-221-0/+3
* Particles: Add option to remove particles on collisionAuke Kok2016-05-281-0/+2
* Move object nametags to cameraRealBadAngel2016-02-181-0/+8
* Use vertices with tangents only when its needed.RealBadAngel2016-02-151-0/+1
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-081-5/+0
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-271-0/+2
* Hide minimap if it has been disabled by serverest312015-09-011-0/+4
* Clean up threadingShadowNinja2015-08-231-9/+4