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* Network cleanup (#6302)Loïc Blot2017-08-241-8/+8
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-1/+0
* client.cpp: modernize codeLoic Blot2017-08-161-21/+11
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-181-0/+23
* Chat protocol rewrite (#5117)Loïc Blot2017-07-161-4/+6
* Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""Loic Blot2017-07-151-0/+8
* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-151-8/+0
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-301-0/+16
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-4/+1
* Client::makeScreenshot: remove device paramLoic Blot2017-06-191-3/+1
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-1/+1
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-32/+32
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-101-1/+1
* Have the server send the player list to the client (#5924)red-0012017-06-081-0/+1
* [CSM] Add function to get player privileges (#5933)red-0012017-06-071-0/+3
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-1/+0
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-6/+7
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-211-0/+8
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-201-2/+1
* Add function to get server info.red-0012017-05-041-3/+13
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-021-0/+1
* Sound API: Add fading soundsBrandon2017-05-031-0/+1
* Add clouds APIBen Deutsch2017-04-301-0/+11
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-291-1/+2
* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-291-0/+2
* Fix #5655 (#5658)red-0012017-04-261-2/+0
* Player data to Database (#5475)Loïc Blot2017-04-231-2/+2
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-221-3/+0
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-191-1/+1
* MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola2017-04-171-81/+2
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-011-0/+1
* Fix mismatch struct/class for GameUIFlagsLoic Blot2017-03-261-1/+1
* Add mesh generation delaynumber Zero2017-03-261-1/+2
* Refactor Game class (part 2) (#5422)Loïc Blot2017-03-191-1/+11
* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-171-2/+0
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-161-12/+9
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-161-0/+6
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-0/+2
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-131-0/+1
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-131-1/+2
* [CSM] Add local formspecs. (#5094)red-0012017-03-131-0/+6
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-131-5/+11
* [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot2017-03-131-0/+2
* [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-0012017-03-131-0/+5
* [CSM] Client side moddingLoic Blot2017-03-131-0/+10
* Add particle animation, glowsfan52017-01-181-0/+5
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-9/+8
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1