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* Add minetest.swap_nodeNovatux2013-11-301-1/+1
* Always use builtin JThread librarykwolekr2013-09-151-1/+1
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-141-3/+52
* Remove farmeshKahrl2013-08-131-1/+0
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-201-0/+1
* Add support for IPv6proller2013-06-231-1/+2
* Add drowningPilzAdam2013-06-191-0/+1
* Add progress bar to item visuals preloadingZeg92013-05-131-1/+1
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-251-6/+1
* Added support to disable built-in HUD elementsDiego Martínez2013-04-241-1/+6
* Added offset support for HUD itemsDiego Martínez2013-04-231-0/+1
* Added support for alignment in HUD itemsDiego Martínez2013-04-231-0/+1
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-181-14/+14
* Lua HUDJonathon Anderson2013-04-181-1/+25
* Fix nick completionPilzAdam2013-04-051-1/+1
* Allow spawning particles from the server, from luaJeija2013-03-231-1/+33
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-7/+8
* Update Copyright YearsSfan52013-02-241-1/+1
* Change Minetest-c55 to MinetestPilzAdam2013-02-241-1/+1
* Add particlesJeija2013-01-141-0/+1
* Fix buttons not working for Lua-triggered formspecssapier2013-01-071-0/+1
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-021-1/+5
* Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetch...Ilya Zhuravlev2012-12-171-1/+1
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-161-5/+31
* ShaderSource and silly example shadersKahrl2012-12-021-0/+4
* Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola2012-11-261-0/+3
* Detached inventoriesPerttu Ahola2012-07-241-0/+4
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-221-0/+2
* Optimize headersPerttu Ahola2012-06-171-1/+1
* Properly and efficiently use split utility headersPerttu Ahola2012-06-171-1/+1
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-051-4/+4
* Implement sign using form field protocolPerttu Ahola2012-06-031-2/+3
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-311-12/+8
* Almost support loading sounds from serverPerttu Ahola2012-03-251-0/+3
* Texture cache -> Media cache WIPPerttu Ahola2012-03-251-9/+8
* Cache textures by checksumJonathan Neuschäfer2012-03-251-0/+5
* Lua API for playing soundsPerttu Ahola2012-03-241-0/+9
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-241-1/+6
* c55sound continuedPerttu Ahola2012-03-241-1/+3
* celeron55's sound system initial frameworkPerttu Ahola2012-03-241-0/+1
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-181-4/+5
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-161-0/+1
* Add Client::getEnv() and remove some unnecessary wrappersPerttu Ahola2012-03-151-20/+5
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-151-8/+20
* Chat console, including a number of rebases and modifications.Kahrl2012-03-101-23/+4
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-221-0/+2
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-121-19/+10
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-021-0/+1
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-021-1/+4
* CraftItem rework and Lua interfaceKahrl2011-11-291-5/+12