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* Spacing fixesShadowNinja2022-04-081-2/+2
* Shadow mapping render pass (#11244)Liso2021-06-061-0/+4
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-131-0/+1
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-3/+28
* Cleanup sound manager class (#7158)Loïc Blot2018-03-241-0/+17
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-221-0/+1
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-201-0/+1
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-051-0/+1
* Rewrite rendering engine (#6253)Vitaliy2017-10-311-1/+8
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-0/+1
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-131-0/+1
* Initial Gamepad supportest312016-06-031-0/+1
* Add colored text (not only colored chat).Ekdohibs2016-05-311-1/+0
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-311-0/+1
* Clean up and tweak build systemShadowNinja2015-03-271-0/+1
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-1/+2
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-211-0/+4