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* Fix lighting of the wield mesh (#12341)x20482022-05-201-3/+7
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-271-1/+1
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-011-22/+1
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-251-7/+13
* Fix view bobbing not resetting when restingLars Müller2021-10-201-30/+4
* Various code improvementsSmallJoker2021-09-271-1/+2
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-031-2/+2
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-031-1/+1
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-161-1/+1
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-20/+13
* Semi-transparent background for nametags (#10152)Zughy2020-12-141-9/+18
* Darwin platform build fix (#10376)David CARLIER2020-09-091-1/+1
* Apply camera smoothing to 'air stepheight' (#10025)Paramat2020-07-051-8/+9
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-141-1/+1
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-021-17/+67
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-191-1/+1
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-161-11/+15
* Ignore near_plane setting on non-Android platforms (#8749)ANAND2020-03-281-3/+10
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-081-4/+8
* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-071-3/+7
* Add support for per-player FOV overrides and multipliersAnand S2019-09-191-3/+17
* Load CSM environment after the restrictions are knownSmallJoker2019-09-141-2/+2
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-1/+1
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+658