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* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-061-66/+0
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-031-1/+1
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-031-3/+3
* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-031-5/+5
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-031-0/+5
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-031-1/+1
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-031-1/+1
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-031-6/+1
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-031-11/+73
* fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot2021-05-031-7/+0
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-121-3/+11
* Handle mesh load failure without crashingsfan52021-03-121-0/+2
* Drop wide/narrow conversion functionssfan52021-02-021-2/+2
* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-311-3/+2
* Remove dead code (#10845)rubenwardy2021-01-221-20/+0
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-191-0/+2
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-051-5/+0
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-0/+1
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-161-7/+2
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-151-1/+1
* Fix player controls only being applied for the first moveTheTermos2020-07-071-4/+1
* Server pushing media at runtime (#9961)sfan52020-06-131-5/+7
* Client: Add sum and average to packetcountersfan52020-05-171-2/+12
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-251-1/+1
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-2/+5
* A few initialization cleanupssfan52020-04-111-2/+6
* Overall improvements to log messages (#9598)sfan52020-04-081-12/+28
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-061-1/+12
* Basic model shading (#9374)Danila Shutov2020-02-161-1/+1
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-011-1/+1
* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-111-3/+12
* Improve client-side packet receivingsfan52019-11-251-19/+16
* Fix clang-tidy and lint travis checkssfan52019-11-111-1/+1
* [CSM] Expose more env functionssfan52019-11-111-0/+13
* Refactor CSM restriction code a bitsfan52019-11-111-1/+13
* Be lenient with extra slashes for CSM pathssfan52019-11-091-1/+10
* Corrections to client_lua_api.txtsfan52019-11-091-0/+1
* Load client mods into memory before execution.sfan52019-11-091-11/+24
* Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)ANAND2019-10-081-2/+3
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-141-21/+20
* Send ActiveObjects once right after Init2ANAND2019-09-141-2/+8
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-141-1/+2
* Load CSM environment after the restrictions are knownSmallJoker2019-09-141-19/+16
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-241-14/+16
* Revert "Don't send position update packet if player is dead"sfan52019-08-211-6/+2
* Don't send position update packet if player is deadANAND2019-08-201-2/+6
* Better F6 profiler (#8750)SmallJoker2019-08-131-1/+0
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-1/+1
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-071-10/+3
* Unify wield item handling (#8677)SmallJoker2019-08-071-17/+7