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path: root/src/client/clientenvironment.cpp (follow)
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-011-14/+23
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-031-1/+1
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-031-1/+1
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-111-7/+19
* Remove dead code (#10845)rubenwardy2021-01-221-7/+0
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-5/+1
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-291-68/+45
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-051-15/+0
* Darwin platform build fix (#10376)David CARLIER2020-09-091-1/+1
* Fix player controls only being applied for the first moveTheTermos2020-07-071-0/+3
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-011-27/+3
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-101-1/+1
* Basic model shading (#9374)Danila Shutov2020-02-161-0/+57
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-021-0/+17
* Better F6 profiler (#8750)SmallJoker2019-08-131-4/+3
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-4/+4
* ContentCAO: Fix broken attachments on join (#8701)SmallJoker2019-07-291-3/+11
* Consistent HP and damage types (#8167)SmallJoker2019-02-101-2/+2
* Extend pitch fly mode to swimming (#7943)random-geek2018-12-311-1/+2
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-131-84/+25
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+540