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* Release shadow mapping resources when not needed (#12497)x20482022-07-091-1/+2
* Properly keep noclip state in Game and ClientMapsfan52022-06-031-14/+10
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-221-20/+19
* Improve shadow filters (#12195)x20482022-05-211-0/+2
* Spacing fixesShadowNinja2022-04-081-2/+2
* Remove obsolete commented code (follow up to #12166)Dmitry Kostenko2022-04-071-9/+0
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-26/+10
* Add depth sorting for node faces (#11696)x20482022-04-021-73/+171
* Improvements to colored shadows (#11516)x20482021-10-011-1/+4
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-271-26/+73
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-251-1/+24
* Shadow mapping render pass (#11244)Liso2021-06-061-5/+213
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-031-3/+4
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-051-4/+5
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-261-21/+24
* Minor profiler fixes.Lars2020-12-231-0/+3
* Implement mapblock camera offset correctly (#10702)hecks2020-12-051-51/+44
* Fix camera panning glitches (partially revert 10489.)Lars2020-11-251-1/+4
* Minor clientmap improvements.Lars2020-10-191-17/+19
* Avoid drawing invisible blocks on the client.Lars2020-10-131-7/+1
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-051-1/+1
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-231-0/+5
* Occlusion: Begin cleanupSmallJoker2019-08-231-1/+1
* Fix unnecessary exception use in Map::getSectorXXX (#8792)Jozef Behran2019-08-131-7/+6
* Better F6 profiler (#8750)SmallJoker2019-08-131-93/+30
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-101-6/+6
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+671