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* Properly keep noclip state in Game and ClientMapsfan52022-06-031-2/+4
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-221-0/+3
* Deal with compiler warningssfan52022-04-301-9/+7
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-1/+1
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-071-2/+2
* Add depth sorting for node faces (#11696)x20482022-04-021-15/+28
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-271-1/+29
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-251-1/+1
* Shadow mapping render pass (#11244)Liso2021-06-061-1/+10
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-031-0/+1
* Implement mapblock camera offset correctly (#10702)hecks2020-12-051-0/+19
* Better F6 profiler (#8750)SmallJoker2019-08-131-2/+0
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+138