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Server-optimized Minetest 5.6.0
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content_cao.cpp
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Author
Age
Files
Lines
*
Start sprite animation at the beginning (#11509)
Lean Rada
2021-08-16
1
-0
/
+1
*
Remove unused ITextSceneNode header (#11476)
hecks
2021-07-22
1
-1
/
+0
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
1
-3
/
+10
*
Fix procession ordering issue in content_cao
sfan5
2021-05-30
1
-12
/
+10
*
fix: some code tidy about includes & irr namespaces
Loic Blot
2021-05-03
1
-7
/
+7
*
refacto: don't use RenderingEngine singleton on CAO
Loic Blot
2021-05-03
1
-18
/
+12
*
Irrlicht support code maintenance
sfan5
2021-03-31
1
-3
/
+0
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
1
-5
/
+7
*
Fix some minor code issues all over the place
sfan5
2020-12-24
1
-2
/
+2
*
Fix player sprite visibility in first person
sfan5
2020-11-12
1
-3
/
+13
*
Fix overloaded virtual warnings with get/setAttachment()
sfan5
2020-11-12
1
-24
/
+25
*
ContentCAO: Fix segfault when minimap is disabled
SmallJoker
2020-11-08
1
-0
/
+3
*
Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...
Lars Müller
2020-11-04
1
-6
/
+13
*
Fix show_on_minimap default value for local player
sfan5
2020-10-20
1
-0
/
+2
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
1
-0
/
+27
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
1
-6
/
+50
*
Fix short 180 degree rotation when using set_bone_position (#10405)
Lars Müller
2020-10-04
1
-13
/
+6
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
1
-6
/
+6
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
1
-6
/
+6
*
content_cao: Support texture animation for upright_sprite (#10020)
sfan5
2020-07-30
1
-3
/
+25
*
Fix bone-attached entities (#10015)
hecktest
2020-06-26
1
-5
/
+33
*
content_cao: Fix behavior of legacy "textures" field for wielditems
sfan5
2020-06-18
1
-1
/
+5
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
1
-4
/
+11
*
Use multiple light positions for CAO lighting
sfan5
2020-06-11
1
-18
/
+24
*
content_cao: Do not expire visuals for texture updates
sfan5
2020-06-11
1
-5
/
+15
*
Fix player-to-object attachment teleport bug (#10008)
hecktest
2020-06-09
1
-4
/
+7
*
Recalculate mesh normals for CAOs (#10000)
Danila Shutov
2020-06-07
1
-0
/
+8
*
GenericCAO: Fix glow not working since a08d18a
SmallJoker
2020-06-07
1
-1
/
+4
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
1
-0
/
+1
*
ContentCAO: Update light of all attached entities (#9975)
SmallJoker
2020-06-01
1
-27
/
+15
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
1
-21
/
+36
*
content_cao: Do not expire visuals when not necessary
sfan5
2020-05-29
1
-10
/
+32
*
Fix two bugs in content_cao
sfan5
2020-05-24
1
-7
/
+10
*
Make automatic_rotate relative, allow setting rotation (#8468)
ANAND
2020-05-16
1
-8
/
+7
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
1
-9
/
+5
*
Fix UpdateBonePosition() breaking animations (#9577)
theviper121
2020-04-26
1
-9
/
+39
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
1
-4
/
+5
*
Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)
Alex
2020-04-11
1
-1
/
+1
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
1
-15
/
+23
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
1
-3
/
+3
*
Fix crash on wielditem/item entities
sfan5
2020-03-28
1
-1
/
+2
*
Fix incorrect light updates for wielditem and item visuals (#9540)
Danila Shutov
2020-03-23
1
-3
/
+5
*
Fix entity lighting (#9514)
Danila Shutov
2020-03-16
1
-37
/
+35
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
1
-38
/
+91
*
Renaming the function wasn't enough
SmallJoker
2019-12-07
1
-5
/
+5
*
Attachments: Fix interpolation from (0,0,0) after detach
SmallJoker
2019-12-07
1
-42
/
+30
*
Fix LocalPlayer-bound sound playback broken by 81c2370
SmallJoker
2019-12-05
1
-5
/
+6
*
Fix upright_sprite lighting when colors are set
sfan5
2019-10-06
1
-2
/
+3
*
Fix unwanted detaching when damage = 0
Jacob Lifshay
2019-10-05
1
-2
/
+4
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
1
-5
/
+14
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