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path: root/src/client/content_cao.cpp (follow)
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* Fix CAO light calculation issuesfan52022-06-191-1/+1
* Fix updating glow on entitiessfan52022-06-171-4/+3
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
* Deal with compiler warningssfan52022-04-301-1/+1
* upright_sprite: Fix walk animation in first person (#12194)SmallJoker2022-04-151-10/+7
* Fix shadows for upright sprite nodesDmitry Kostenko2022-03-071-24/+21
* Improve lighting of entities.Dmitry Kostenko2022-03-071-14/+20
* Render shadows on entities.Dmitry Kostenko2022-03-071-0/+11
* Fix local animation not instantly updating after being setsfan52022-01-191-0/+1
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-021-0/+4
* Recalculate normals before adding mesh to the scenex20482022-01-021-4/+3
* Fix various code & correctness issues (#11815)sfan52021-12-051-1/+1
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-221-1/+37
* Fix local digging animation (#11772)savilli2021-11-191-3/+4
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-311-1/+2
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-201-5/+5
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-271-4/+3
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-161-0/+1
* Remove unused ITextSceneNode header (#11476)hecks2021-07-221-1/+0
* Shadow mapping render pass (#11244)Liso2021-06-061-3/+10
* Fix procession ordering issue in content_caosfan52021-05-301-12/+10
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-031-7/+7
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-031-18/+12
* Irrlicht support code maintenancesfan52021-03-311-3/+0
* Add nametag background setting and object property (#10937)rubenwardy2021-02-171-5/+7
* Fix some minor code issues all over the placesfan52020-12-241-2/+2
* Fix player sprite visibility in first personsfan52020-11-121-3/+13
* Fix overloaded virtual warnings with get/setAttachment()sfan52020-11-121-24/+25
* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-081-0/+3
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-041-6/+13
* Fix show_on_minimap default value for local playersfan52020-10-201-0/+2
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-191-0/+27
* Add First Person Attachments (#10360)Jordan Snelling2020-10-041-6/+50
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-041-13/+6
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-011-6/+6
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-151-6/+6
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-301-3/+25
* Fix bone-attached entities (#10015)hecktest2020-06-261-5/+33
* content_cao: Fix behavior of legacy "textures" field for wielditemssfan52020-06-181-1/+5
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-4/+11
* Use multiple light positions for CAO lightingsfan52020-06-111-18/+24
* content_cao: Do not expire visuals for texture updatessfan52020-06-111-5/+15
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-091-4/+7
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-071-0/+8
* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-071-1/+4
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-041-0/+1
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-011-27/+15
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-291-21/+36
* content_cao: Do not expire visuals when not necessarysfan52020-05-291-10/+32
* Fix two bugs in content_caosfan52020-05-241-7/+10