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* Fix keyWasDown in input handlersfan52021-02-231-1/+1
* Fix some more joystick issues (#10624)Markus2020-12-191-1/+1
* Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622)SmallJoker2020-11-121-19/+89
* Replace MyEventReceiver KeyList with std::unordered_set (#10419)Vincent Robinson2020-09-231-89/+19
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-151-103/+51
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-141-0/+10
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-201-83/+33
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-201-0/+31
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-201-12/+47
* Move files to subdirectories (#6599)Vitaliy2017-11-081-1/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-4/+1
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-1/+1
* Modernize client code (#6250)Loïc Blot2017-08-151-5/+8
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-7/+10
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-211-29/+19
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-131-217/+143
* Initial Gamepad supportest312016-06-031-0/+13
* Tell irrlicht if we handle a key or not.est312016-05-261-5/+32
* Refactor loggingShadowNinja2015-10-141-10/+10
* Misc. minor fixeskwolekr2015-07-101-7/+6
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-051-4/+12
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-121-0/+428