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* Remove workaround for normals not matching winding order (#12460)x20482022-07-171-16/+0
* Use std::map instead of core::map (#12301)paradust72022-05-181-1/+0
* Avoid possible buffer overflow when checking face normalsDmitry Kostenko2022-03-071-1/+1
* Use correct indexes when checking mesh normalsDmitry Kostenko2022-03-071-1/+1
* Detect 'insane' normals in checkMeshNormals.Dmitry Kostenko2022-03-071-0/+16
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-121-589/+0
* Irrlicht support code maintenancesfan52021-03-311-8/+0
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-301-0/+9
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-1/+1
* Fix build error on Ubuntu 16.04 (again)sfan52020-06-101-1/+1
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-071-0/+20
* Optimize and unify mesh processing (#7851)Vitaliy2019-06-281-130/+63
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+1135