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* Deal with compiler warningssfan52022-04-301-1/+1
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* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-031-1/+1
| | | | | | | | | | * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
* Enable cleanTransparent filter for mipmapping and improve its' algorithm ↵sfan52021-04-201-1/+2
| | | | (#11145)
* Minimap: Fix default label translationsSmallJoker2021-02-221-5/+6
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* Cleanup shader generation code (#10663)Vitaliy2020-12-191-1/+1
| | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-191-9/+26
| | | | property (#10443)
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-041-59/+178
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Restore intended functionality to minimap markers (#8819)theviper1212019-08-191-1/+1
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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+624
Update Android.mk Remove 'src/client' from include_directories