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* Disable dynamic shadow dropdown on OGLES2 (#12637)ROllerozxa2022-08-041-0/+7
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-091-1/+1
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-141-1/+4
* Spacing fixesShadowNinja2022-04-081-1/+1
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-311-1/+1
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-291-1/+1
* Reset override material in anaglyphDmitry Kostenko2022-01-161-0/+1
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-121-7/+6
* Shadow mapping render pass (#11244)Liso2021-06-062-2/+24
* Add a key to toggle map block bounds (#11172)Seth Traverse2021-04-201-0/+1
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-161-1/+1
* Restore Irrlicht 1.9 supportsfan52021-03-091-0/+4
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-061-2/+5
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-1/+1
* Add object crosshair, disable entity selectionboxes by default (#9523)LoneWolfHT2020-07-141-0/+1
* Modernize include guards and add missing ones (#9898)Awkor2020-05-231-0/+2
* Improve undersampling settingsHugo Locurcio2019-09-171-4/+4
* Unify wield item handling (#8677)SmallJoker2019-08-071-1/+1
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-283-8/+8
* Disable HW stereo for IrrLicht 1.9 (not supported anymore)number Zero2018-11-113-0/+12
* Add crossview support (#7361)otdav332018-05-293-4/+7
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-1516-16/+16
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-201-1/+1
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-065-11/+11
* Rewrite rendering engine (#6253)Vitaliy2017-10-3116-0/+910