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* Improve shadow filters (#12195)x20482022-05-211-0/+2
* Fix compiler warningsShadowNinja2022-04-081-5/+5
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-0/+6
* Tune shadow perspective distortion (#12146)x20482022-03-311-13/+35
* Use Irrlicht bindings for GL callsfan52022-03-091-18/+11
* Revert "Disable dynamic shadows for the 5.5.0 release" (#12032)rubenwardy2022-01-311-1/+1
* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-291-1/+1
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-171-2/+6
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-111-1/+1
* Shadow mapping render pass (#11244)Liso2021-06-061-0/+64
* GLES fixes (#11205)sfan52021-04-181-5/+7
* Cleanup shader generation code (#10663)Vitaliy2020-12-191-351/+142
* Allow missing shadersnumzero2020-11-261-1/+1
* Fix integer-string conversion for shaderssfan52020-11-051-4/+4
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-251-46/+136
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-29/+0
* Remove "generate normal maps" feature (#10313)hecks2020-09-141-28/+0
* Darwin platform build fix (#10376)David CARLIER2020-09-091-0/+5
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-251-0/+18
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-1/+5
* Basic model shading (#9374)Danila Shutov2020-02-161-1/+7
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-271-2/+8
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+873