Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 | 1 | -0/+64 |
* | GLES fixes (#11205) | sfan5 | 2021-04-18 | 1 | -5/+7 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 | 1 | -351/+142 |
* | Allow missing shaders | numzero | 2020-11-26 | 1 | -1/+1 |
* | Fix integer-string conversion for shaders | sfan5 | 2020-11-05 | 1 | -4/+4 |
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 | 1 | -46/+136 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 | 1 | -29/+0 |
* | Remove "generate normal maps" feature (#10313) | hecks | 2020-09-14 | 1 | -28/+0 |
* | Darwin platform build fix (#10376) | David CARLIER | 2020-09-09 | 1 | -0/+5 |
* | shaders: Fix transparency on GC7000L (#10036) | mntmn | 2020-08-25 | 1 | -0/+18 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 | 1 | -1/+5 |
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 | 1 | -1/+7 |
* | Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) | Paramat | 2019-03-27 | 1 | -2/+8 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 | 1 | -0/+873 |