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path: root/src/client/shadows/dynamicshadows.h (follow)
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* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-141-1/+7
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-071-3/+7
* Correct normal bias for entitiesDmitry Kostenko2022-03-071-1/+2
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-251-1/+8
* Shadow mapping render pass (#11244)Liso2021-06-061-0/+102