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* Release shadow mapping resources when not needed (#12497)x20482022-07-092-15/+43
* Force-update shadows when the world is changed (#12364)x20482022-05-262-5/+11
* Quantize light frustum calculations (#12357)x20482022-05-231-1/+19
* Improve shadow filters (#12195)x20482022-05-211-0/+1
* Deal with compiler warningssfan52022-04-302-3/+4
* Implement shadow offsets for the new SM distortion function (#12191)x20482022-04-142-13/+8
* Adjust shadowmap distortion to use entire SM texture (#12166)x20482022-04-075-34/+56
* Increase the ratio between shadow range and viewing rangeDmitry Kostenko2022-04-021-1/+1
* Limit shadow map to the viewing range (#12158)x20482022-03-311-0/+2
* Tune shadow perspective distortion (#12146)x20482022-03-314-5/+41
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-262-28/+77
* Correct normal bias for entitiesDmitry Kostenko2022-03-073-12/+7
* Reduce shadow jitter (#11668)lhofhansl2021-10-051-17/+0
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-126-59/+59
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-254-46/+186
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-111-13/+18
* Shadow mapping render pass (#11244)Liso2021-06-068-0/+1122