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* Fix a crash on Android with Align2Npot2 (#8070)Loïc Blot2019-01-071-5/+6
* Software inventorycube (#7651)Vitaliy2018-09-291-275/+111
* Android build fixes for c++11stujones112018-03-111-1/+1
* Drop texture file list cache (#6660)Vitaliy2018-03-101-4/+2
* Load files from subfolders in texturepacksnumber Zero2017-11-171-3/+11
* Do not scale texture unless necessary.Lars Hofhansl2017-11-041-1/+2
* Real global textures (#6105)Vitaliy2017-10-151-52/+67
* Code modernization: subfolders (#6283)Loïc Blot2017-08-191-27/+19
* Modernize client code (#6250)Loïc Blot2017-08-151-64/+48
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-40/+25
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-111-6/+6
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-061-1/+1
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-2/+2
* Do not create dummy normalmaps (#4180)you2017-05-191-10/+10
* Remove an unused variable in Android BuildLoic Blot2017-04-171-1/+0
* Android progressbar fix (#5601)Loïc Blot2017-04-161-3/+12
* Hardware coloring for itemstacksDániel Juhász2017-04-081-2/+67
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-241-2/+2
* Some performance optimizations (#5424)Loïc Blot2017-03-221-6/+6
* Prevent SIGFPE on entity tile loading issue. (#5178)Auke Kok2017-02-051-0/+6
* Add multiply texture modifiersapier2017-01-301-2/+51
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-3/+0
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-021-0/+43
* Irrlicht 1.9 supportsfan52016-12-261-1/+1
* Add an [invert:<mode> texture modifierThomas--S2016-09-151-2/+41
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-141-21/+44
* Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S2016-08-121-0/+30
* Add [resize texture modifier Resizes the texture to the given dimensions.SmallJoker2016-05-091-1/+25
* tile.cpp: Automatically upscale lower resolution textureSmallJoker2016-04-251-1/+22
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-071-0/+31
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-061-41/+9
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-031-14/+49
* Clean up StrfndShadowNinja2016-03-191-2/+2
* Refactor thread utility interfacekwolekr2015-10-161-5/+5
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Clean up threadingShadowNinja2015-08-231-7/+7
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-201-12/+4
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-021-11/+13
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-8/+9
* Fix relief mapping issuesRealBadAngel2015-07-161-6/+35
* Add minimap featureRealBadAngel2015-06-271-0/+40
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-261-17/+19
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-52/+9
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-49/+47
* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-231-2/+7
* Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen2015-03-221-32/+44
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-201-0/+83
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-18/+18
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-0/+1954