Commit message (Expand) | Author | Age | Files | Lines | |
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* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 | 1 | -1/+0 |
* | tileable flags are needed also without shaders because of filters | RealBadAngel | 2015-08-20 | 1 | -0/+6 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 | 1 | -13/+3 |
* | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel | 2015-08-05 | 1 | -1/+19 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 | 1 | -2/+4 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 | 1 | -2/+9 |
* | Add minimap feature | RealBadAngel | 2015-06-27 | 1 | -0/+2 |
* | Clean scaling pre-filter for formspec/HUD. | Aaron Suen | 2015-04-01 | 1 | -15/+1 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 | 1 | -0/+2 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 | 1 | -0/+280 |