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* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-211-51/+28
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-111-1/+0
* Reorder TileLayer. (#5638)Auke Kok2017-04-291-18/+23
* Soft node overlay (#5186)Dániel Juhász2017-04-211-33/+63
* Reorder TileSpec. (#5591)Auke Kok2017-04-181-24/+27
* Hardware coloring for itemstacksDániel Juhász2017-04-081-6/+9
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-7/+27
* Move TileAnimation code to seperate filesfan52017-01-021-3/+1
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-1/+0
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-201-0/+6
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-201-13/+3
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+19
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-2/+4
* Fix relief mapping issuesRealBadAngel2015-07-161-2/+9
* Add minimap featureRealBadAngel2015-06-271-0/+2
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-15/+1
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-0/+2
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-0/+280