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path: root/src/client/tile.h (follow)
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* Fix mapblock geometry optimisation not workingROllerozxa2022-05-081-1/+0
* Add depth sorting for node faces (#11696)x20482022-04-021-1/+14
* Fix undefined behavior in TileLayer (#12125)Daroc Alden2022-03-111-2/+3
* Use Irrlicht functions to query npot texture supportsfan52021-05-051-2/+1
* Bump animation frame count from u8 to u16 (#10054)Lars Müller2020-07-101-1/+1
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-101-2/+1
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-161-0/+2
* Textures: Load base pack only as last fallback (#8974)SmallJoker2019-09-291-1/+1
* Unify GLES support in gui scaling filtersfan52019-08-041-0/+1
* Unify OpenGL ES supportsfan52019-08-041-2/+3
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-271-1/+7
* Software inventorycube (#7651)Vitaliy2018-09-291-23/+0
* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-081-4/+1
* Android build fixes for c++11stujones112018-03-111-1/+5
* Drop texture file list cache (#6660)Vitaliy2018-03-101-1/+1
* Include alpha channel reference in MaterialTypeParamstujones112018-02-081-0/+1
* Load files from subfolders in texturepacksnumber Zero2017-11-171-0/+2
* Real global textures (#6105)Vitaliy2017-10-151-1/+7
* Code modernization: subfolders (#6283)Loïc Blot2017-08-191-2/+4
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-171-3/+1
* Modernize client code (#6250)Loïc Blot2017-08-151-13/+18
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-261-1/+2
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-1/+1
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-011-4/+6
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-4/+2
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-211-51/+28
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-111-1/+0
* Reorder TileLayer. (#5638)Auke Kok2017-04-291-18/+23
* Soft node overlay (#5186)Dániel Juhász2017-04-211-33/+63
* Reorder TileSpec. (#5591)Auke Kok2017-04-181-24/+27
* Hardware coloring for itemstacksDániel Juhász2017-04-081-6/+9
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-7/+27
* Move TileAnimation code to seperate filesfan52017-01-021-3/+1
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-1/+0
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-201-0/+6
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-201-13/+3
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+19
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-2/+4
* Fix relief mapping issuesRealBadAngel2015-07-161-2/+9
* Add minimap featureRealBadAngel2015-06-271-0/+2
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-15/+1
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-0/+2
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-0/+280