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* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-201-0/+6
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-201-13/+3
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+19
* Add wielded (and CAOs) shaderRealBadAngel2015-07-211-2/+4
* Fix relief mapping issuesRealBadAngel2015-07-161-2/+9
* Add minimap featureRealBadAngel2015-06-271-0/+2
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-011-15/+1
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-311-0/+2
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-051-0/+280