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path: root/src/client/wieldmesh.cpp (follow)
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* Shadow mapping render pass (#11244)Liso2021-06-061-0/+12
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-031-2/+3
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-201-4/+6
* Irrlicht support code maintenancesfan52021-03-311-2/+0
* Fix wield image of plantlike_rooted (#11067)Wuzzy2021-03-301-1/+9
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-091-11/+22
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-171-1/+1
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-041-0/+2
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-231-101/+106
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-091-3/+7
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-191-1/+16
* Fix more transparency issues with ogles2 driver (#8005)stujones112018-12-201-0/+4
* Add object visual type 'item' (#7870)Alex2018-12-111-3/+3
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-0/+685