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* Rewrite rendering engine (#6253)Vitaliy2017-10-3119-613/+960
* Initial Haiku support (#6568)miqlas2017-10-301-1/+2
* Real global textures (#6105)Vitaliy2017-10-152-53/+74
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-091-8/+21
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-2/+0
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-291-1/+1
* Clientevent refactor (#6320)Loïc Blot2017-08-281-0/+170
* Network cleanup (#6302)Loïc Blot2017-08-241-0/+1
* Code modernization: subfolders (#6283)Loïc Blot2017-08-192-29/+23
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-175-19/+5
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-162-1/+3
* Modernize client code (#6250)Loïc Blot2017-08-159-113/+104
* Remove cloud_height settingBen Deutsch2017-08-121-1/+2
* Fix error not printed to console when no name is providedJuozas2017-08-091-0/+1
* Fix crash when using --go in command lineJuozas Pocius2017-08-031-1/+1
* Make direct item selection keys freely bindableWuzzy2017-07-301-0/+25
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-261-1/+2
* Fog effect when camera is inside cloudBen Deutsch2017-07-051-1/+1
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-1/+1
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-011-4/+6
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-268-211/+1334
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-216-125/+71
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-2/+0
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-112-7/+6
* Remove superfluous pointer null checksQrchackOfficial2017-06-101-6/+3
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-081-1/+1
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-062-2/+2
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-2/+2
* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-031-3/+3
* Do not create dummy normalmaps (#4180)you2017-05-191-10/+10
* Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)Loïc Blot2017-05-134-220/+266
* Add configurable key bindings for hotbar scrolling, and for changing volume.Wuzzy2017-05-061-0/+5
* Reorder TileLayer. (#5638)Auke Kok2017-04-291-18/+23
* Clean up getTime helpersShadowNinja2017-04-283-56/+2
* Soft node overlay (#5186)Dániel Juhász2017-04-211-33/+63
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-202-2/+3
* Reorder TileSpec. (#5591)Auke Kok2017-04-181-24/+27
* Fix always using the xbox layout (reported by coverity).Ekdohibs2017-04-181-1/+1
* Remove an unused variable in Android BuildLoic Blot2017-04-171-1/+0
* Android progressbar fix (#5601)Loïc Blot2017-04-161-3/+12
* Hardware coloring for itemstacksDániel Juhász2017-04-082-8/+76
* Fix signed/unsigned conversion warningrubenwardy2017-04-071-2/+2
* Add Joystick type detection and Xbox controller supportrubenwardy2017-04-064-35/+130
* LINT: Switch whitelist check from egrep to awkLoïc Blot2017-04-061-1/+2
* Clang-format: trivial fix on some headers (#5495)Loïc Blot2017-04-011-3/+3
* Windows: Set window icon (#5486)adrido2017-03-301-1/+1
* Change command prefix to "." and add "help" command.red-0012017-03-261-0/+1
* Tile.cpp: Fix MSVC build broken by 072bbbaSmallJoker2017-03-241-2/+2
* Some performance optimizations (#5424)Loïc Blot2017-03-222-7/+7