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* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-071-0/+31
* Fix compiler warnings from "Add an option to colorize to respect the destinat...Samuel Sieb2016-04-061-41/+9
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-031-14/+49
* Clean up StrfndShadowNinja2016-03-191-2/+2
* Fix two reconnect bugsest312016-03-151-0/+4
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-1/+0
* Fix texture tear issueRealBadAngel2016-01-231-0/+1
* New 3D Mode: PageflipDalai Felinto2016-01-091-0/+4
* Print --videomodes response to standard output, tooKahrl2015-11-021-4/+4
* Refactor thread utility interfacekwolekr2015-10-161-5/+5
* Refactor loggingShadowNinja2015-10-143-33/+17
* Change i++ to ++iDavid Jones2015-08-251-3/+3
* Clean up threadingShadowNinja2015-08-232-10/+10
* tileable flags are needed also without shaders because of filtersRealBadAngel2015-08-201-0/+6
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-202-25/+7
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-051-1/+19
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-021-11/+13
* Optional reconnect functionalityest312015-07-232-11/+17
* Add wielded (and CAOs) shaderRealBadAngel2015-07-212-10/+13
* Fix relief mapping issuesRealBadAngel2015-07-162-8/+44
* Misc. minor fixeskwolekr2015-07-101-7/+6
* Use UTF-8 instead of narrowest312015-07-081-1/+1
* Use minetest logging facilities for irrlicht log outputShadowNinja2015-07-051-4/+12
* Add minimap featureRealBadAngel2015-06-272-0/+42
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-1/+1
* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-271-2/+2
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-261-17/+19
* Refactor around translatePasswordest312015-04-171-1/+1
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-012-5/+17
* Clean scaling pre-filter for formspec/HUD.Aaron Suen2015-04-012-67/+10
* Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen2015-03-312-49/+49
* Make sure g_timegetter is initalised before running speedtestsCraig Robbins2015-03-291-3/+3
* Change error_message from wstring to stringShadowNinja2015-03-272-30/+28
* Clean up and tweak build systemShadowNinja2015-03-272-2/+3
* Fix for sun/moon tonemaps: don't upscale 1px images.Aaron Suen2015-03-231-2/+7
* Fix composite textures with texture_min_size. Moved upscaling of textures to ...Aaron Suen2015-03-221-32/+44
* Configurable automatic texture scaling and filtering at load time.Aaron Suen2015-03-201-0/+83
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-072-19/+19
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-053-1/+2236
* Fix some rendering glitchesBlockMen2015-03-051-0/+1
* Use proper CMakeLists.txt for network and client directoriesLoic Blot2015-02-211-0/+4
* Re-apply 4a6582c13c36cab457b78f32338c6bb4ab9ea58b broken since 146f77fdb75083...Loic Blot2015-02-141-2/+3
* main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...Loic Blot2015-02-123-0/+1264