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* F5 debug info: Use full words for NSEW directions for readability (#7461)Paramat2018-10-061-1/+2
* Software inventorycube (#7651)Vitaliy2018-09-292-298/+111
* Particles: Make collision with objects optional (#7682)Paramat2018-09-081-0/+2
* Some minor Fastface optimizations. (#7628)lhofhansl2018-08-081-4/+1
* Provide Xorg/net wm process ID (#7445)thoughtjigs2018-06-173-14/+109
* Add crossview support (#7361)otdav332018-05-293-4/+7
* Fix GameUI flag value regression introduced by a78659ed0529226ad937f5e241ad72...Loic Blot2018-05-292-4/+2
* Fix more GCC 8.1 warnings ...Loïc Blot2018-05-281-1/+1
* Fix last clang-tidy reported problems for performance-type-promotion-in-math-fnLoic Blot2018-04-031-5/+7
* Client eventmanager refactor (#7179)Loïc Blot2018-03-301-0/+86
* Sound: fix static initialization order dependency by not having one (#7168)nOOb31672018-03-291-0/+4
* Make sounds stop playing when entering game or mainmenunOOb31672018-03-241-1/+1
* Cleanup sound manager class (#7158)Loïc Blot2018-03-245-0/+871
* Fix some gcc 7.3 reported warningsLoic Blot2018-03-231-1/+5
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-231-0/+9
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-223-0/+170
* Android build fixes for c++11stujones112018-03-114-3/+22
* Drop texture file list cache (#6660)Vitaliy2018-03-102-5/+3
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-1516-16/+16
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-1/+1
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-082-2/+2
* Include alpha channel reference in MaterialTypeParamstujones112018-02-081-0/+1
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-261-1/+1
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-202-130/+143
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-202-0/+106
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-201-12/+47
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-205-2/+914
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-132-0/+29
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-052-13/+16
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-052-21/+57
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-052-4/+67
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-052-7/+44
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-052-8/+67
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-052-13/+77
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-052-5/+62
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-053-0/+96
* Load files from subfolders in texturepacksnumber Zero2017-11-172-3/+13
* Move files to subdirectories (#6599)Vitaliy2017-11-084-6/+6
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-065-11/+11
* Do not scale texture unless necessary.Lars Hofhansl2017-11-041-1/+2
* Rewrite rendering engine (#6253)Vitaliy2017-10-3119-613/+960
* Initial Haiku support (#6568)miqlas2017-10-301-1/+2
* Real global textures (#6105)Vitaliy2017-10-152-53/+74
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-091-8/+21
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-2/+0
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-291-1/+1
* Clientevent refactor (#6320)Loïc Blot2017-08-281-0/+170
* Network cleanup (#6302)Loïc Blot2017-08-241-0/+1
* Code modernization: subfolders (#6283)Loïc Blot2017-08-192-29/+23
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1