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* Switch MeshUpdateQueue to better data structuresfan52022-08-022-8/+8
* Ratelimit MeshUpdateQueue::cleanupCache() runssfan52022-08-022-1/+12
* Fix Android blank screen (#12604)ROllerozxa2022-07-311-0/+4
* HUD: Fix wrong minimum scale since 051181fSmallJoker2022-07-311-1/+1
* Fix some warnings (#12615)rubenwardy2022-07-303-4/+1
* Allow direction keys with autoforward againsfan52022-07-291-2/+4
* Restore flags texture to fix interlaced stereo mode (#12560)x20482022-07-191-1/+6
* Offset cuboid origin after scaling the cuboid. (#12558)x20482022-07-191-5/+2
* Fix automatic rotate for attached entities (#12392)Lars Müller2022-07-171-1/+1
* Remove workaround for normals not matching winding order (#12460)x20482022-07-171-16/+0
* Refactor ModConfigurationrubenwardy2022-07-141-1/+16
* Make BlendMode::alpha the fallback for unknown future blend modesDmitry Kostenko2022-07-131-7/+5
* Animated particlespawners and more (#11545)Lexi Hale2022-07-132-88/+424
* Sounds: Various little improvements (#12486)SmallJoker2022-07-092-58/+52
* Enforce limits of settings that could cause buggy behaviour (#12450)SmallJoker2022-07-0912-36/+42
* Release shadow mapping resources when not needed (#12497)x20482022-07-095-31/+45
* FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson2022-07-032-24/+33
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-023-2/+7
* Remove an unused method and header includessfan52022-06-282-7/+0
* Fix two memleak reports from Coverity (#12466)JosiahWI2022-06-261-1/+1
* Re-order sound-related code (#12382)SmallJoker2022-06-203-12/+12
* Fix CAO light calculation issuesfan52022-06-191-1/+1
* Fix updating glow on entitiessfan52022-06-172-5/+3
* No damage effects on hp_max change (#11846)Lars Müller2022-06-113-0/+5
* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-071-3/+8
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-054-45/+20
* Properly keep noclip state in Game and ClientMapsfan52022-06-033-17/+23
* Remove obsolete eye_height related workaroundsfan52022-06-032-23/+1
* Make sure real disconnect reason isn't overwrittensfan52022-05-291-1/+1
* Remove remains of video mode queryingsfan52022-05-292-16/+0
* Force-update shadows when the world is changed (#12364)x20482022-05-263-6/+19
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-261-21/+13
* Quantize light frustum calculations (#12357)x20482022-05-231-1/+19
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-224-33/+47
* Don't ignore server disconnects in client codesfan52022-05-211-3/+5
* Improve shadow filters (#12195)x20482022-05-213-0/+5
* Fix lighting of upright_sprite entities (#12336)x20482022-05-201-6/+2
* Fix lighting of the wield mesh (#12341)x20482022-05-203-3/+11
* Use std::map instead of core::map (#12301)paradust72022-05-181-1/+0
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-151-0/+3
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-091-3/+5
* Consolidate some data structures in MapBlockMeshsfan52022-05-082-38/+44
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-081-1/+0
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-042-13/+82
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-042-3/+11
* Make logging cost free when there is no output target (#12247)paradust72022-05-042-2/+2
* Fix broken FPS/dtime counters in debug infosfan52022-05-031-1/+1
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-011-0/+8
* Deal with compiler warningssfan52022-04-308-19/+18
* Refactor local time getter functions (#12221)Oblomov2022-04-281-3/+2