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Server-optimized Minetest 5.6.0
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Author
Age
Files
Lines
*
Add register dialog to separate login/register (#12185)
rubenwardy
2022-06-05
4
-45
/
+20
*
Properly keep noclip state in Game and ClientMap
sfan5
2022-06-03
3
-17
/
+23
*
Remove obsolete eye_height related workaround
sfan5
2022-06-03
2
-23
/
+1
*
Make sure real disconnect reason isn't overwritten
sfan5
2022-05-29
1
-1
/
+1
*
Remove remains of video mode querying
sfan5
2022-05-29
2
-16
/
+0
*
Force-update shadows when the world is changed (#12364)
x2048
2022-05-26
3
-6
/
+19
*
Improve code in mapblock_mesh.cpp a bit
sfan5
2022-05-26
1
-21
/
+13
*
Quantize light frustum calculations (#12357)
x2048
2022-05-23
1
-1
/
+19
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
4
-33
/
+47
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
1
-3
/
+5
*
Improve shadow filters (#12195)
x2048
2022-05-21
3
-0
/
+5
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
1
-6
/
+2
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
3
-3
/
+11
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
1
-1
/
+0
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
1
-0
/
+3
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
1
-3
/
+5
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
2
-38
/
+44
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
1
-1
/
+0
*
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
2
-13
/
+82
*
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
2
-3
/
+11
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
2
-2
/
+2
*
Fix broken FPS/dtime counters in debug info
sfan5
2022-05-03
1
-1
/
+1
*
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-05-01
1
-0
/
+8
*
Deal with compiler warnings
sfan5
2022-04-30
8
-19
/
+18
*
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
1
-3
/
+2
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
2
-0
/
+7
*
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-28
1
-3
/
+7
*
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
1
-2
/
+5
*
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-21
1
-1
/
+2
*
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-04-16
1
-3
/
+0
*
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-15
1
-10
/
+7
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
3
-14
/
+12
*
Spacing fixes
ShadowNinja
2022-04-08
4
-6
/
+6
*
Fix compiler warnings
ShadowNinja
2022-04-08
2
-5
/
+7
*
Remove obsolete commented code (follow up to #12166)
Dmitry Kostenko
2022-04-07
1
-9
/
+0
*
Adjust shadowmap distortion to use entire SM texture (#12166)
x2048
2022-04-07
8
-61
/
+73
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
1
-2
/
+2
*
Add depth sorting for node faces (#11696)
x2048
2022-04-02
6
-93
/
+624
*
Increase the ratio between shadow range and viewing range
Dmitry Kostenko
2022-04-02
1
-1
/
+1
*
Limit shadow map to the viewing range (#12158)
x2048
2022-03-31
1
-0
/
+2
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
5
-18
/
+76
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
6
-29
/
+90
*
Fix footsteps for players whose collision box min y != 0 (#12110)
Gregor Parzefall
2022-03-14
1
-3
/
+5
*
Fix undefined behavior in TileLayer (#12125)
Daroc Alden
2022-03-11
1
-2
/
+3
*
Use Irrlicht bindings for GL call
sfan5
2022-03-09
1
-18
/
+11
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
3
-12
/
+7
*
Fix shadows for upright sprite nodes
Dmitry Kostenko
2022-03-07
1
-24
/
+21
*
Avoid possible buffer overflow when checking face normals
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Use correct indexes when checking mesh normals
Dmitry Kostenko
2022-03-07
1
-1
/
+1
*
Detect 'insane' normals in checkMeshNormals.
Dmitry Kostenko
2022-03-07
1
-0
/
+16
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