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* Disable dynamic shadows for the 5.5.0 releaseSmallJoker2022-01-295-6/+6
* Rework drawtime and related timekeeping code to use microsecondssfan52022-01-276-82/+89
* Automatically migrate client mod storage (#11960)Jude Melton-Houghton2022-01-273-5/+43
* Fix consistency of sky sun/moon texture behavioursfan52022-01-223-122/+67
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-221-1/+1
* Fix local animation not instantly updating after being setsfan52022-01-191-0/+1
* Reset override material in anaglyphDmitry Kostenko2022-01-161-0/+1
* Restore pass-through of direction keys (#11924)sfan52022-01-096-59/+53
* Fully remove bitmap font support (#11863)sfan52022-01-082-140/+22
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-072-20/+16
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-021-0/+4
* Recalculate normals before adding mesh to the scenex20482022-01-021-4/+3
* Print announce error response (#11878)ShadowNinja2022-01-011-3/+3
* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-301-6/+11
* Socket-related cleanupssfan52021-12-291-1/+0
* Add more neighbors on mesh update (#6765)Vitaliy2021-12-293-68/+43
* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-291-1/+5
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-281-1/+1
* Protect font initialization with mutexsfan52021-12-182-39/+14
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-131-7/+14
* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-131-8/+10
* Fix various code & correctness issues (#11815)sfan52021-12-052-2/+2
* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-011-1/+1
* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-261-9/+46
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-221-1/+37
* Fix local digging animation (#11772)savilli2021-11-191-3/+4
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-013-45/+18
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-312-2/+4
* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-311-0/+50
* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...Jude Melton-Houghton2021-10-252-7/+15
* Fix view bobbing not resetting when restingLars Müller2021-10-201-30/+4
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-204-18/+33
* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-151-0/+1
* Add embedded PNG texture modifier (#11498)hecks2021-10-131-35/+78
* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-122-596/+0
* Reduce shadow jitter (#11668)lhofhansl2021-10-051-17/+0
* Improvements to colored shadows (#11516)x20482021-10-011-1/+4
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-013-26/+39
* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-273-29/+104
* Various code improvementsSmallJoker2021-09-273-6/+7
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-263-17/+17
* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-221-0/+3
* Fix client-side performance of chat UI (#11612)DS2021-09-193-13/+27
* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-191-6/+12
* Fix trivial typossfan52021-09-192-2/+2
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-171-2/+6
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-151-1/+1
* Make sure relevant std::stringstreams are set to binarysfan52021-09-112-5/+5
* Clean up/improve some scriptapi error handling codesfan52021-09-101-0/+4
* Dynamic_Add_Media v2 (#11550)sfan52021-09-094-76/+380