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* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-014-60/+22
* imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross2020-06-011-5/+5
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-292-21/+38
* content_cao: Do not expire visuals when not necessarysfan52020-05-292-11/+34
* Add disable_jump check for the player's feetMoNTE482020-05-291-1/+3
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-273-4/+4
* Silence GCC warning in mapblock_meshSmallJoker2020-05-251-1/+1
* Add chat_font_size setting (#9736)SmallJoker2020-05-241-10/+13
* Fix two bugs in content_caosfan52020-05-241-7/+10
* Implement spawning particles with node texture appearancesfan52020-05-232-19/+60
* Modernize include guards and add missing ones (#9898)Awkor2020-05-232-3/+3
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-223-284/+152
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-201-2/+2
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-201-1/+11
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-191-2/+7
* content_mapblock: Move static initialization out of functionssfan52020-05-171-24/+30
* Client: Add sum and average to packetcountersfan52020-05-172-3/+14
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-161-8/+7
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-141-1/+1
* Add chat_log_level setting (#9223)SmallJoker2020-05-141-11/+5
* Damage texture modifier (#9833)Lars Müller2020-05-111-9/+5
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-114-18/+91
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-091-29/+4
* Server class code cleanups (#9769)Loïc Blot2020-05-071-1/+0
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-061-2/+2
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-053-10/+27
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-052-12/+12
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-022-18/+81
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-261-9/+39
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-251-47/+44
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-251-1/+1
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-252-2/+2
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-231-6/+14
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-221-5/+2
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-194-6/+24
* Camera: Fix shooting line offsets (#9681)SmallJoker2020-04-164-24/+31
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-141-2/+5
* Remove sound menu and show proper msgs if sound is off (#9069)Wuzzy2020-04-131-22/+44
* Play 'player_jump' when player jumps (#9373)Wuzzy2020-04-121-2/+14
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-112-45/+67
* Formspecs: Add state-selection to style elements (#9378)Hugues Ross2020-04-111-4/+5
* Implement DPI scaling for Windows (#9586)sfan52020-04-111-17/+60
* Use TILE_MATERIAL_ALPHA for use_texture_alpha entity flag (#9639)Alex2020-04-111-1/+1
* A few initialization cleanupssfan52020-04-112-3/+10
* Move clientsimpleobject.h to client folder (#9630)Loïc Blot2020-04-101-0/+35
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-103-16/+25
* Collision various fixes (#9343)TheTermos2020-04-081-0/+2
* Overall improvements to log messages (#9598)sfan52020-04-088-62/+53
* Allow relative directories for `screenshot_path`, tweak default path (#9122)Hugo Locurcio2020-04-061-1/+12
* Fix texture distortion for flowing liquids (#9561)Elias Åström2020-04-021-7/+14