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* Dynamic_Add_Media v2 (#11550)sfan52021-09-094-76/+380
* Fix movement in random_input mode (#11592)NeroBurner2021-09-052-7/+41
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-276-65/+115
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-231-3/+6
* Show status message when changing block bounds (#11556)Wuzzy2021-08-213-12/+30
* Fix scaled world-aligned textures being aligned inconsistently for non-normal...Wuzzy2021-08-191-7/+7
* Add fwgettext util functionrubenwardy2021-08-193-38/+16
* Fix inconsistent integer comparison warningsSmallJoker2021-08-171-1/+1
* Start sprite animation at the beginning (#11509)Lean Rada2021-08-161-0/+1
* Cap iterations of imageCleanTransparent sanelysfan52021-08-161-2/+7
* Fix segfault caused by shadow map on exitSmallJoker2021-08-121-3/+3
* Move updating shadows outside of RenderingCore::drawAll. (#11491)x20482021-08-127-66/+65
* OpenAL: Free buffers on quitSmallJoker2021-08-031-0/+8
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-311-5/+1
* Remove unsupported extensions from list in tile.cpphecktest2021-07-291-6/+2
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-273-18/+17
* Distribute shadow map update over multiple frames to reduce stutter (#11422)x20482021-07-257-62/+214
* Remove unused ITextSceneNode header (#11476)hecks2021-07-221-1/+0
* Remove unused header includeshecks2021-07-211-1/+0
* CSM: Do not index files within hidden directoriesSmallJoker2021-07-171-0/+3
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-152-3/+47
* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-121-6/+12
* Fix build on Ubuntu 16.04 and macOSsfan52021-07-121-6/+6
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-111-3/+14
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-112-14/+19
* Refactor video driver name retrieval (#11413)hecks2021-07-112-23/+13
* Remove unsupported video drivers (#11395)hecks2021-06-301-31/+23
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-245-16/+71
* Perform some quality assurance for translation strings (#11375)Wuzzy2021-06-231-2/+2
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-164-85/+1
* Shadow mapping render pass (#11244)Liso2021-06-0622-24/+1548
* fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan52021-06-011-2/+3
* Fix procession ordering issue in content_caosfan52021-05-301-12/+10
* Fix cloud fog being broken for high cloudsWuzzy2021-05-291-1/+1
* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-241-8/+8
* Fix overlays for 2D-drawn itemssfan52021-05-081-2/+7
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-062-68/+0
* Use Irrlicht functions to query npot texture supportsfan52021-05-053-39/+5
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-0312-64/+56
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-035-29/+21
* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-031-5/+5
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-039-20/+25
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-033-13/+11
* refacto: drop unused Hud::smgrLoic Blot2021-05-031-1/+0
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-034-21/+19
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-038-52/+56
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-0310-104/+91
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-034-32/+13
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-033-6/+11
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-034-15/+82