aboutsummaryrefslogtreecommitdiff
path: root/src/client (follow)
Commit message (Expand)AuthorAgeFilesLines
* Android build fixes for c++11stujones112018-03-114-3/+22
* Drop texture file list cache (#6660)Vitaliy2018-03-102-5/+3
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-1516-16/+16
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-1/+1
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-082-2/+2
* Include alpha channel reference in MaterialTypeParamstujones112018-02-081-0/+1
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-261-1/+1
* Game refactor [4/X]: keycache is now owned by InputHandlerLoic Blot2018-01-202-130/+143
* Game refactor [3/X]: Move keycache to inputhandlerLoic Blot2018-01-202-0/+106
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-201-12/+47
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-205-2/+914
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-132-0/+29
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-052-13/+16
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-052-21/+57
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-052-4/+67
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-052-7/+44
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-052-8/+67
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-052-13/+77
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-052-5/+62
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-053-0/+96
* Load files from subfolders in texturepacksnumber Zero2017-11-172-3/+13
* Move files to subdirectories (#6599)Vitaliy2017-11-084-6/+6
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-065-11/+11
* Do not scale texture unless necessary.Lars Hofhansl2017-11-041-1/+2
* Rewrite rendering engine (#6253)Vitaliy2017-10-3119-613/+960
* Initial Haiku support (#6568)miqlas2017-10-301-1/+2
* Real global textures (#6105)Vitaliy2017-10-152-53/+74
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-091-8/+21
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-2/+0
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-291-1/+1
* Clientevent refactor (#6320)Loïc Blot2017-08-281-0/+170
* Network cleanup (#6302)Loïc Blot2017-08-241-0/+1
* Code modernization: subfolders (#6283)Loïc Blot2017-08-192-29/+23
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-175-19/+5
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-162-1/+3
* Modernize client code (#6250)Loïc Blot2017-08-159-113/+104
* Remove cloud_height settingBen Deutsch2017-08-121-1/+2
* Fix error not printed to console when no name is providedJuozas2017-08-091-0/+1
* Fix crash when using --go in command lineJuozas Pocius2017-08-031-1/+1
* Make direct item selection keys freely bindableWuzzy2017-07-301-0/+25
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-261-1/+2
* Fog effect when camera is inside cloudBen Deutsch2017-07-051-1/+1
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-1/+1
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-011-4/+6
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-268-211/+1334
* C++11 cleanup on constructors dir client (#6012)Vincent Glize2017-06-216-125/+71
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-2/+0
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-112-7/+6
* Remove superfluous pointer null checksQrchackOfficial2017-06-101-6/+3