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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-540/+0
* CSM: Don't create the client script environment if CSM is disabled (#7874)Paramat2018-11-241-3/+3
* Make player liquid speed independent of FPS (#7543)Paramat2018-07-141-14/+15
* Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.Loic Blot2018-07-011-12/+1
* Client eventmanager refactor (#7179)Loïc Blot2018-03-301-3/+2
* Disable fall damage when "immortal" group set (#6946)lisacvuk2018-01-231-1/+4
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-121-72/+0
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-3/+0
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-181-0/+1
* l_server, clientenvironment, clientiface: code modernizationLoic Blot2017-08-171-39/+26
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-161-0/+1
* Expose getPointedThing to LuaDániel Juhász2017-07-071-224/+15
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-021-1/+1
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-3/+3
* Fix 2 warnings reported by GCCLoic Blot2017-06-201-4/+2
* Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...Loïc Blot2017-06-191-1/+1
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-2/+0
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-041-9/+9
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-211-5/+4
* Clean up numeric.h and split FacePositionCache from itShadowNinja2017-05-061-0/+1
* Client & ClientEnvirnment: don't create fake events (#5676)Loïc Blot2017-04-291-8/+6
* Rename Scripting API files for consistencyShadowNinja2017-04-251-1/+1
* Partial damage cheat fix: node damages server side (#4981)Loïc Blot2017-04-151-29/+23
* Memleak fix: LocalPlayer object was not deletedLoïc Blot2017-04-051-0/+2
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-171-0/+1
* [CSM] Add enable_client_modding param (default: false)nerzhul2017-03-131-1/+3
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-131-0/+4
* Add hardware node coloring. Includes:Dániel Juhász2017-01-231-3/+1
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-111-0/+1
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-15/+15
* Move ClientEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-0/+847