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* Make ClientInterface::statenames consistent with the state enum againest312015-08-311-2/+4
* Clean up threadingShadowNinja2015-08-231-12/+12
* Add map limit config optionrubenwardy2015-08-021-10/+4
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-5/+58
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-131-6/+1
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-041-8/+11
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-161-8/+5
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-161-10/+13
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-2/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Split settings into seperate source and header filesShadowNinja2014-09-211-4/+3
* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-221-0/+7
* Add prefixes to enum values and fix style issueskwolekr2014-06-281-56/+59
* Cleanup client init states by bumping protocol versionsapier2014-04-081-9/+37
* Fix bug in RemoteClient::GetNextBlocksPerttu Ahola2014-03-261-2/+3
* Add missing headerBlockMen2014-02-061-0/+1
* Add propper client initializationsapier2014-01-311-0/+769