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* Map generation limit: Rewriteparamat2017-03-201-2/+2
* Use true distance for block priority.Lars Hofhansl2017-03-151-3/+3
* Allow server side occlusion culling.Lars Hofhansl2017-03-111-0/+8
* Lighting: Update lighting at block loadingDániel Juhász2017-02-131-6/+0
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-081-1/+1
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-031-1/+1
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-301-4/+11
* Fix incorrect distance computation for visible blocks (#4765)Rogier-52016-11-111-1/+1
* Retrieve mapblocks from the server in a sphere, not a cubeLars Hofhansl2016-11-081-1/+2
* Don't use reduced vertical limits for mapblock send and generationLars Hofhansl2016-11-071-10/+0
* Optionally disable optimization that causes underwater and cave rendering gli...lhofhansl2016-10-301-1/+3
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-301-5/+9
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-081-1/+1
* Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...Loic Blot2016-10-081-6/+0
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-081-8/+5
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-051-35/+20
* Resend blocks when modified while sending to clientJeija2016-03-121-6/+12
* Reset block send timer when invoking setBlock(s)NotSent()orwell962016-02-221-0/+2
* Rename macros with two leading underscoresShadowNinja2015-10-141-1/+1
* Make ClientInterface::statenames consistent with the state enum againest312015-08-311-2/+4
* Clean up threadingShadowNinja2015-08-231-12/+12
* Add map limit config optionrubenwardy2015-08-021-10/+4
* Make early protocol auth mechanism generic, and add SRPest312015-05-111-5/+58
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-1/+0
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-131-6/+1
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-041-8/+11
* Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot2015-02-161-8/+5
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-161-10/+13
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-2/+2
* Use std::string::empty() instead of size() where applicableAnton2014-12-121-1/+1
* Split settings into seperate source and header filesShadowNinja2014-09-211-4/+3
* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-221-0/+7
* Add prefixes to enum values and fix style issueskwolekr2014-06-281-56/+59
* Cleanup client init states by bumping protocol versionsapier2014-04-081-9/+37
* Fix bug in RemoteClient::GetNextBlocksPerttu Ahola2014-03-261-2/+3
* Add missing headerBlockMen2014-02-061-0/+1
* Add propper client initializationsapier2014-01-311-0/+769