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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-281-671/+0
* Node definition manager refactor (#7016)Dániel Juhász2018-02-101-3/+3
* Remove DSTACK support (#6346)Loïc Blot2017-08-301-3/+0
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-201-5/+3
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-191-10/+4
* clientmap, clientmedia: code modernizationLoic Blot2017-08-171-69/+28
* Darkness detection: Reduce chance of false positives darkening the skyboxLars Hofhansl2017-07-301-3/+3
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-261-3/+3
* Fix render order of overlays (#6008)Dániel Juhász2017-06-211-42/+35
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-171-4/+4
* C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...Loïc Blot2017-06-161-7/+0
* Soft node overlay (#5186)Dániel Juhász2017-04-211-21/+35
* Allow server side occlusion culling.Lars Hofhansl2017-03-111-66/+1
* Perform mesh animation only once per frame.Lars Hofhansl2017-02-091-1/+1
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-201-1/+0
* Only set material flag on rendered meshes (#5023)lhofhansl2017-01-141-8/+9
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-091-4/+3
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-041-19/+14
* Pull occlusion check out of loop, and minor code cleanups.Lars Hofhansl2017-01-031-28/+13
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-241-2/+1
* Fix occlusion culling, again (#4930)lhofhansl2016-12-191-1/+4
* Fix occlusing counting (#4922)lhofhansl2016-12-181-2/+2
* Occlusion culling: Add comments, minor code improvementsparamat2016-11-091-4/+9
* Occlusion culling: Fix 'end offset' distance, half this for centre pointLars Hofhansl2016-11-081-2/+3
* Add debug priv, and allow player to display the scene as wire-frame. (#4709)lhofhansl2016-11-041-0/+1
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-211-1/+1
* Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16paramat2016-02-191-139/+114
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-111-1/+1
* Remove ClientMap::m_camera_mutexKahrl2016-02-091-10/+1
* Rename macros with two leading underscoresShadowNinja2015-10-141-2/+2
* Change i++ to ++iDavid Jones2015-08-251-1/+1
* Clean up threadingShadowNinja2015-08-231-11/+11
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-141-1/+1
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-011-2/+1
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-071-28/+0
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-051-68/+17
* Fix occlusionMiguel Almeida2015-03-021-2/+2
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-171-3/+3
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-181-1/+1
* Add display_gamma option for clientCraig Robbins2014-12-311-1/+0
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-071-7/+17
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-231-30/+37
* Add support for interlaced polarized 3d screenssapier2014-05-181-4/+4
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-121-1/+1
* Add third person viewBlockMen2014-04-121-1/+5
* Fix rendering glitches when far from the center of the mapNovatux2014-03-041-0/+4
* Cleanup jthread and fix win32 buildsapier2013-12-011-3/+0
* Fix and improve view range tunerPerttu Ahola2013-08-031-0/+6
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-111-27/+28
* Update Copyright YearsSfan52013-02-241-1/+1